The ZanzōDomino is an interactive artwork that reminds us of transience. Zanzō is a Japanese word meaning after-image. By playing dominoes with these domino-shaped devices, viewers can recognize after-images from lights on the tip of the falling dominoes. It is possible to set character data for each domino and compose a sentence by setting up the dominoes in a row. The dominoes are lined up carefully one by one and will display a message once briefly as they fall.
The exhibition explores the creative tension and interplay between Sound and Image. The works showcased engage with possible ways of narration whether guided or enhanced, altered or disrupted through the Sound/Image interface or explored solely through a sense of hearing or a sense of sight.
Curatorial team: Katarzyna Kosmala and Kumiko Kushiyama
In the education of visually-impaired people, learning Braille is an important facilitator of basic communication through reading and writing. In recent years, education that incorporates information through tablet devices has become increasingly popular, but is difficult to use in conjunction with tactile presentation, such as Braille for visually-impaired people. Therefore, this project is developing tactile Braille presentation delivered through everyday tablet devices as a fun way of supporting Braille education. Through the development of this system for learning Braille, we hope to promote an interest in increasing the accessibility of Braille education.
In recent years, dance has been featured in a variety of media, and as such, has led to new forms of dance. Amongst these new forms are combinations of dance and costumes that utilise digital technology such as LEDs. However, these systems do not synchronise easily with other aspects of dance performance, such as music and lighting. Therefore, in this research we propose to develop a device that utilises an algorithm that allows for a performance where lighting reacts to the performer’s movements.
In both childhood and adulthood, training is necessary to read music scores, which sometimes makes music composition and performance difficult to learn and enjoy. In this research, we proposed a system that enables users to play their own handwritten musical notation by using our intuitive musical interface.
Since the 1960s, Optical Music Recognition (OMR) has become established in the field of printed scores. Recently, Yamamoto proposed an interactive musical system that directly utilizes printed music scores as an instrument using matching keypoints. However, little research on handwritten notation has been done, nor on interactive systems for OMR. Therefore we created a system that combines notating with performing in order to make music more intuitive as a way to assist those learning how to read and write musical scores.
Tetsuaki Baba, Yuya Kikukawa, Kumiko Kushiyama, Gocen: Appropriating Simplified Handwritten Notation as a Musical Interface, Journal of Asia Digital Art and Design Association, ADADA, Vol.18, No.1, 2014 [PDF]